I have recently hopped back on the website and checked out the comments. People still are interested in this project, which is just great. However, I have slowed development for these reasons:
- Powering off the unit requires some electronics that I am not ready to dive into yet. See the whole issue here. It’s just not stage ready until it can be turned off without corrupting the SD card.
- Reliability issues. It’s actually very reliable, but not at the level needed to play for hundreds of people, often, like I do. There are complex hardware and kernel issues involved.
- Building a legitimate physical interface for the AmpBrownie, real knobs and all, would bump the price up to any fancy pedal effects unit, and it’s hard to compete with those until I make serious advances. It’s a huge gap.
- Idealistically, the idea is strong. Technically, it would require my full attention, a large budget and a strong team to finish.
This really is a powerful and open platform, potentially, but I am waiting for things to progress a bit more before I dive into this again. Maybe if I am able to sell a company soon I will put this on the front burner. If anyone is interested in getting AmpBrownie moving on Kickstarter, let me know. I am open to all these ideas, but I would need a good team around me to move forward quickly.
Actually, I guess the last reason I haven’t pursued this project too heavily is that I am really happy with my Zoom G3 effects pedal:
It has a few solid amp emulators, a couple good distortion effects, and other strong effects to boot. I liked it better than the pricier Line 6 or Boss units that I carefully tested with mine-own-ears. Having played with the G3 through amps and direct through a great system, it’s proven a nifty little tool.